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  1. Click ‘Get Form’ to open it in the editor.
  2. Begin with Section 1: Employee Information. Fill in your name, policy number(s), employer name, social security number, and division number(s). Check the coverages that apply to your beneficiary designation.
  3. Move to Section 2: Primary Beneficiary(ies). Enter the details for up to three primary beneficiaries, including their names, relationships, addresses, dates of birth, telephone numbers, social security numbers, email addresses, and the percentage of benefits each will receive. Ensure the total equals 100%.
  4. Proceed to Section 3: Contingent Beneficiary(ies). Repeat the process for contingent beneficiaries in case all primary beneficiaries are disqualified or deceased.
  5. Finally, complete Section 4 by signing and dating the form to confirm that all information is accurate.

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0:02 0:54 Im in face select mode already. So I can choose the faces that Id like to assign the material toMoreIm in face select mode already. So I can choose the faces that Id like to assign the material to holding shift to select multiple faces. Then I just need to click the material.
0:04 0:54 Im in face select mode already. So I can choose the faces that Id like to assign the material toMoreIm in face select mode already. So I can choose the faces that Id like to assign the material to holding shift to select multiple faces. Then I just need to click the material.
In the Outliner, ensure that Display Assigned Materials is enabled. Shaders assigned to each object in the scene are now displayed. Select the objects in the viewport to which you want to assign the material. Right-click the material in the Outliner and select Assign Material To Selection.
Select your object in the viewport, then right-click the material in the Hypershade and select Assign Material to Viewport Selection. Click 5 in the viewport to switch to shaded mode. Your object now appears shaded in the viewport with the material you just created.
You can assign a custom material name and corresponding attributes to a part (or group of selected parts) through the Custom tab in the Material dialog. To assign a custom material and attributes to a part: Select a part (or group of parts), right-click to open the context menu and select Assign material.

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To select a viewport that is completely contained within another viewport in a layout, double-click within the larger viewport to activate it, then use CTRL+R to switch activated viewports until the desired viewport is selected. The viewports will shift according to the order in which the viewports were created.

unum beneficiary change form