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There are lots of complexities in Ars Magica. And while I like games with depth, I wouldnt say that Ars Magica is very new person friendly. To successfully do things like cast spells (very important to the game), for example, you need to read something like 30-40 pages to really understand how spell-casting works.
Favorite edition of Ars Magica 1ed - Lion Rampant (1987) Votes: 1 1.4% 2ed (revised) - Lion Rampant (1989) Votes: 11 15.5% 3ed - White Wolf (1992) Votes: 13 18.3% 4ed - Atlas (1996) Votes: 3 4.2% 5ed - Atlas (2004) Votes: 43 60.6%
Each Ars Magica character is defined by eight Characteristics (Intelligence, Perception, Strength, Stamina, Presence, Communication, Dexterity and Quickness) and then fleshed out further by the selection of appropriate Virtues Flaws, Abilities and Personality Traits.
The real crunch with Ars comes with the researching and the lab work. Wizards need to do research to improve their abilities; the game includes comprehensive systems for writing magical books, reading magical books, creating magical items, and creating new spells.
I highly recommend Ars Magica. Cool setting, lots of ideas to take to another game, and a good recent update to the rules system. The fifth edition of a classic and arguably the premier magic and troupe play RPG.
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I highly recommend Ars Magica. Cool setting, lots of ideas to take to another game, and a good recent update to the rules system. The fifth edition of a classic and arguably the premier magic and troupe play RPG.
Their magic can bend time and potions extend their lifespans to hundreds of years. Ironic, then, that Ars Magica is one of the most time-consuming role-playing games around. It also happens to be one of the best. Originally published in 1987, over time ideas from Ars made their way into countless other games.
Ars Magica, Fifth Edition (Ars Magica Fantasy Roleplaying)

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