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now that we can select our objects lets work on transforming them and unfortunately I dont mean this in the Decepticon or Autobot sense of the word I just mean our basic Movement we can find our transform properties for any object in the properties editor and its the one thats open by default but just to make sure its the orange Square here with the Four Corners around it those are our object properties the first panel is the transform panel and here we have location rotation and scale if we just click and drag on any one of the location axes we can move it along the x-axis moved along the y-axis or move it along the z-axis or if you want to type in any specific number then you can just type it in here so I can just set it to 1 1 and 1. and thats where its going to exist in the world now a couple handy tricks when it comes to dealing with these number fields in blender first of all a lot of them are going to be a little bit touchy in this case this ends up working pretty well I