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okay this video is courtesy of Peleliu P who was asking the question about how to save player preferences so they use player preference is to keep the value string for the next scene then they put the value in the caption text drop-down list but unfortunately it never gets checked so I wrote a little script and all of that is described after the feed so in the middle of this UI component I have this drop-down list and you see that its got a check mark against whatever one has been chosen now when youre rating a preferences or you know player configuration that kind of thing you want to be able to remember that so what were gonna do now is were gonna write a script that attaches a listener to this now this is a various ways to do it Im gonna do it programmatically you could do it as you know attach a you know expose a public method all that kind of stuff Im gonna do it this particular way just to sort of mix it up a little bit so Im going to create a c-sharp script here and Im