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hi guys and welcome to another video in this quick tutorial Ill look at how we can add explosion particles and sounds to our projectors so they explode when they hit the objects in the environment its very straightforward and easy to do so lets Jump Right In and get started [Music] if you have a line tracing system for your gun you can use the exact same blueprints we discussed here or you can just add them to the default projectors in the first person template here we have opened the first person template in the content browser Im gonna put the filter on blueprints to find the projectile blueprint and open it up this is the code for moving the objects when they are hit by the projectiles and if you want to keep it you can connect the function we are going to use to defaults output in the branch and it will work without any problems but here Im gonna delete them to make the blueprint cleaner and easier to understand all right now all we need here is a spawn emitter at location fu