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okay uh yeah welcome so i have a short presentation today uh probably less than an hour or 45 minutes about some of the basics of gpu compression theres been some interest in our group about some of this and um weve been putting more of it to work recently in some of our tools here so i thought a sort of a good primer on how these things work would be worthwhile so heres our itinerary for today so were going to talk about sort of the motivation briefly and requirements those would be pretty obvious things were going to talk about a few schemes for compression that work well in other scenarios but arent suitable for the gpu i perform a good comparison there with um a lot of questions we sometimes get asked about artists like why dont you guys just use jpegs or things like that uh then were going to go through in some detail a number of gpu formats were going to focus mainly on like the desktop friendly ones um there are a lot that are used more often on mobile that were not g