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If youre like me then you rely heavily on logs. I log everything and I do mean everything. When the player takes damage, when the player causes damage, when the player takes a potion; when the player mines some resources, when.. Wait Whats going on? I cant see, I cant see! I think Im suffering from. Scrolling blindness! I used to have 20/20 vision until I started logging. But that doesnt have to be you. In this video, Im going to show you a simple technique to improve your development workflow by making your logs easier to read in the console. According to the Apache log4net manual, approximately 4% of code is dedicated to logging. Now that sounds like a lot of logs but honestly when I look back at the code that Ive written it seems pretty accurate. At least for me. Now when youre using a robust logging tool like log4net you have the ability to toggle those logs on a class by class basis. But with unity you either get all or nothing. So its actually pretty easy for you