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so you want to adjust normals for vtuben not a problem now originally this tutorial was so short that i wasnt going to cover it but the members and patrons really voted in favor of making it anyway so thats what were going to do now when julie was showing me how to do all this stuff i thought that there was just one way to shade the face but what i found out is that the type of shading depends on the purpose of the character when you are making an anime character for a game or a cut scene then the character is always moving around in the direction of light is always different so its important to have smooth normals from all directions however for v tubing the character often stays put is always facing the same direction and the light source never changes which generally means that the face only has two possible states of shadows its either lit or its not i believe this is also how they shade the faces in ruby now it looks like they use a funny flat proxy approach but as usual yu