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Hi As an answer to GorudenPanda and JuggernautX heres a video to setup Outlines on Objects we look at without having to use any Post Process effects Before we start a huge thanks UnrealCG for his video showing how to setup a Material that can work as highlight, I am not a master of Materials but as I checked the setup it was clear and easy to understand and we will combine his Material with my Technique to highlight stuff So probably you think about using a LineTrace, huh? Wrong! Actually I tried it at the beginning with LineTrace but the first thing is that its impossible to disable highlight as the events are actually triggered but they fail to do their job because of so called Ownership and its strictly connected to how we handle the Outline to show up The outline is just a duplicate of our mesh with Outline Material and we cannot Destroy it from external Actor which is our FirstPersonCharacter that would handle the LineTrace The 2nd thing is that instead of handling it fully th