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Hi everyone today, I will guide you to create bullets that shoot with Pooling style normal, bullets will be created and destroyed if you do Pooling, bullets are created and then reused bullet after finishing is Disabled, and when I need to use it again, Enable game spaceship bullets shoot a lot if I can reuse it, to saves time for the CPU because the CPU has to create and destroy continuously then Pooling is a good way to create bullets and reuse create new Gameobject named Pooling create a new Script named ObjectPool in Script ObjectPool, I will declare some public static Variable of type SharedInstance to share the initial bullet object initialized bullet sharing feature public List to make an array containing the object public GameObject objectToPool; here is the completed bullet object (Image, Rigidbody2D, Script, Colider2D) bullet will hold down, and dragged here the expected number of bullets that we will create for this Pool at the start program, it will create an object arr