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Dear Fellow Scholars, this is Two Minute Papers with Dr. Kroly Zsolnai-Fehr. If we write the laws of fluid motion into a computer program, we can create beautiful water simulations like the one you see here. However, with all the progress in computer graphics research, we can not only simulate the water volume itself, but there are also efficient techniques to add foam, spray, and bubbles to this simulation. The even crazier thing is that this paper from 8 years ago can do all three in one go, and is remarkably simple for what it does. Just look at this heavenly footage, all simulated on a computer by using Blender, a piece of free and open source software and the FLIP Fluids plugin. But all this has been possible for quite a while now, so what happened in the 8 years since this paper has been published? How has this been improved? Well, its good to have bubbles in our simulation, however, in real life, bubbles have their individual densities, and can coalesce at a moments notice.