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In this Blender tutorial, the instructor demonstrates how to break objects. The first step is to clean the scene and add a new cube. Then, the sides of the cube are drawn to prepare for breaking it. By accessing preferences and adding the cell type add-on, the process of breaking the cube is streamlined. A new collection for the broken parts is created, and the original cube is deleted or hidden. To make the broken parts active, rigid body settings are adjusted, including surface response and friction. Finally, all parts are made active, and the object menu is used to copy settings from the previously selected part.