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There are only three basic primitives we ever send to the graphics processing unit, points, line segments and triangles. Of these, triangles are by far the most important. For example, just about everything you see in a 3D game is ultimately made of triangles. Sometimes its obvious where the triangles are used, such as in Minecraft. Sometimes its not, as in this shot from battlefield 3, captured by Duncan Harris at dead end thrills. Were going to touch on points and lines only briefly so we can focus on triangles. Defining a point is simple, you just specify a 3D location. For example, this point is at 0.4 in x, 0.2 in y and 0.0 in z. By the way for all these examples Im going to make the z values 0 but it can certainly have a different value. In 3D computer graphics you tend to set all three coordinates x, y, and z even if you are mostly working in 2D. By defining a second point we can create a line segment. The order of the points does not matter.