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Im just gonna spend a short amount of time taking you through this excellent calculation thats being prepared by Turan Barbican whos an Excel user an Excel calcs user hes donated this calculation and its absolutely fantastic in my view it solves any frame problem so Im just going to run through a very trivial problem just to show you how easy is to use first thing Ive done is Ive set up some geometry of six nodes there and the position of each node has a coordinate and the coordinates I can set in here so I can update those positions lets just move one around here okay lets put it back to that so I can position any one of these dots on the screen then I can also fix these dots so using this handy little selector I can choose one of these end releases so zero zero zero means that it will be fixed in translations in two directions and rotations in the third direction let me just move across here to show a little bit more about that you can choose from any of these using this c