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hello so lets see how material stacking and stickers work in redshift here we have a bottle that has a floral background its this repeat texture and youll notice that it has a uv channel fill that is empty what it needs is this uv tag right now the texture is applied with a uv mapping if i change this to flat we have a different projection obviously but if i lets rename this guy put this uvw tag into the uv channel now if i go back and i use a flat projection nothing change thats because this tag has anchored this texture on the object independently of the projection okay lets bring in a sticker this sticker is a rgb photoshop file which has two layers an alpha and a background okay so lets connect it to our surface its using the flat we left it on the flat projection which is not correct were going to need a cylindrical projection good now lets put in the correct size were going to tie it three times by 2.5 for the offset were going to use minus 0.6 and here minus 0.93 an