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traits in rust is a way to have shared behavior that means that one or more types can share the same behavior lets create two types that could share the same behavior now we can define a trait called drawable that has a draw function note that the draw function ends with a semicolon that means that this function has no body we have to implement this function everywhere we implement the drawable trait lets implement drawable for both our rect and our circle so whats the point of this then we could have implemented the draw function directly on the rectangle or the circle well by using a trait we can use a trait object that means that we can store trait objects in a vector for instance so lets look at that a vector can only contain one type that means if we try to create a vector that holds both a rect and a circle thats going to fail the way to do this is to use straight objects we can either put a rect and a circle in a box or we can take a reference to them however this is not e