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hello in this video about WebGL in p5 Im going to attempt to explain something and implement something and that is adding a texture to some geometry so Im kind of checking off this list and by the way a couple things that Ive now realized Ive missed is Ive only shown you in terms of geometry primitives and there are some other ways right in theory I think this might be at the time of recording this video a little bit buggy because Ive been doing some experiment with it theres no reason why I couldnt use begin shape and end shape to create custom geometry right to create my own algorithmic 3d shape in WebGL so thats certainly something that should be on the horizon for p5 and in addition to that I could also use a function called load model so if anyone wants to make like a nice model of a train or something send it to me maybe Ill make a video that loads up and I think typically theres probably a bunch of different file formats of 3d models but certainly one that I believe