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This tutorial is about creating an animation in Blender without showing cracks in the object using the cell fracture add-on. The first step is to create a material and apply it to a UV sphere. Then, right-click and go shade smooth, and in the object panel, open up the normals and turn on auto smooth. This will improve the shading when the cell fracture add-on is applied. It is recommended to watch the previous video on creating a pile of rocks using the add-on for more detail.