Document editing comes as a part of numerous occupations and jobs, which is why instruments for it must be reachable and unambiguous in terms of their use. An advanced online editor can spare you plenty of headaches and save a substantial amount of time if you have to Draw text license.
DocHub is an excellent illustration of an instrument you can grasp right away with all the useful features at hand. Start editing immediately after creating your account. The user-friendly interface of the editor will enable you to discover and employ any feature in no time. Notice the difference with the DocHub editor as soon as you open it to Draw text license.
Being an important part of workflows, document editing should remain straightforward. Using DocHub, you can quickly find your way around the editor making the necessary changes to your document without a minute lost.
One more topic before we finish up with drawing, and thats text. Text is actually a super complicated topic. So were just going to do the minimum necessary to get some text on the screen. First thing, text in LibGDX is actually made of bitmaps. That means instead of describing the shape of the characters, we describe the actual pixels that make up the text. Well discuss bitmaps and textures in more detail later on, but the short version is just that we use a SpriteBatch instead of a shape renderer. Everything else is almost identical. So in this demo, well create our SpriteBatch and well use just the default bitmap font. Then well set the scale so the font appears a little bit bigger and then we need to set the filter. Now texture filtering is a complicated topic all on its own. Well talk more about that later. But its how we determine what a bitmap looks like when the bitmap gets drawn at a larger size than it was originally designed to be drawn at. This linear filter makes