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Lets talk about highlights. Objects in real life - even smooth objects, like this sphere - are made of individual flat faces, called planes. Now, to understand highlights, first I need a background Trippy. But OK. Anyway, imagine these planes as being like tiny little mirrors, reflecting their environment. Now, there are no highlights yet but watch this! I bring in a light source, and look! The mirrors that find themselves in the correct alignment reflect that light source right into your eyes. A reflection of the light source: thats a highlight. Because a reflection is angle-dependent, the location of a highlight on an object will change as either the camera moves, as you see right here, or as the light source itself moves around. In both cases, the plane that finds itself as just that correct angle to reflect the light source into your eyes, changes. Now, the planes on a sphere flow in a very continuous way. Theres only going to be one spot where a plane finds itself a