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so far weve done a great job of being both awesome and lazy but we can take that a step further we want to keep the rules of our crossbows and cursors game simple and one of the rules that weve decided on is that a players hit points are determined by their level specifically their hit points will be ten times their current level so a level two character would have 20 hit points a level four would have 40 and so on so the objective here is to create a player hit points column that is basically 10 times the player level column so how do we want to accomplish that well we have a few options first we could create a view where we simply take the player level multiply it by 10 label that column as being the player hit points and then everyone can refer to that column in the view the only drawback is everyone has to refer to that column in that view in order to get that data hmm so what else can we do well we could make a column in that table and then update the column every time the pla