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foreign I will show you some Sprite operations in basic code I show you how to mirror spread this we will do using the standard Commodore basic next I will also demonstrate some codes that we can use to flip and inverse the Sprite the first thing we need to do of course is create a spread in this example I use my Excel file that I showed before which you can use to define the data but there are many tools online to find to create spreads but also of course you can do it completely manual by putting it on a grid and calculating all the values by yourself and the ones we have defined the Sprite byte values we need to write some basic code for this we need to use the data commands later I will show you how to read this data and poke it into the Sprite memory on the Commodore as you can see I do with the classical Way by just typing each line this really brings back memories [Music] foreign [Music] data lets now Define one line of code with a four next Loop to read all these data and to