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In this tutorial, the focus is on combining solvers in Houdini, specifically looking at Vellum and Bullet in version 19.5. The presenter, Dyson, explains that combining solvers in Houdini can be challenging but offers a new method to explore different possibilities. The tutorial demonstrates creating a material fracture RBD with a sphere, utilizing the Bullet solver and adjusting constraints for simulation. Additionally, the tutorial mentions a previous tutorial on Vellum and Pyro and suggests using the new method for more options.