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Godo can handle over 10,000 bullets. In a demo by Samuel running in Godot, 20,000 bullets are on screen at 60 frames per second using C++. However, with GDScript's physics server, you can easily get thousands on screen, though not as fast as C++. A basic approach may only yield 1,000 bullets at 60 frames per second. By making a simple change to avoid detecting other bullets every frame, performance can be doubled instantly.