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for us world builders arguably the most important thing to flesh out below the heroes are where people live because the current state of a settlement is the result of all the history that predated it and now we get to tell a story inside of it for Dungeon Masters I have a little statement to make if you follow this guide for every settlement that you make your brain will die because all the information Im about to give you is completely unnecessary for the village youre running all you need are the places that the party is actually going to go as a general rule of thumb for short visit settlements all you need is a place for them to stay a place for them to pray and a place to shop if the settlement is big enough dont expect exploration from players with a goal already in place for a home town or quest centric areas its best to add personality to each of the above locations an inn and a tavern have a family that runs them other guests and sometimes a form of entertainment for adv