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In this Blender tutorial, we learn how to break objects into pieces. Start by cleaning the scene and adding a cube. Adjust the 3D cursor and draw all sides of the cube. To break the cube, go to Edit -> Preferences -> Add-ons and type "cell" in the search section. Set recursion to 1 and create a new collection for broken parts. Delete or hide the original cube, leaving only the broken parts. Make all parts active by adjusting friction and selecting objects in the rigid body menu.