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tomatoes hello welcome to the video four how do i keep my blueprints clean and organized so this is going to be more of a free from free form video and its not really referring to me for the my but you as the mai basically what are some tips and tricks on keeping our blueprints cleaner less looking like a mess of spaghetti as its referred to and something more like art or something we could be proud of so theres a few things ive what im using here for my example is a game i created for january 2016 for the unreal game jan and half of this has been optimized and the other half is not and were going to cover a few things i did to make it cleaner and easier to work with so the first one is going to be reroute nodes now these are covered in a separate video but its very important to use them heres an example i have this event right here called spawn wave and it has four inputs now im taking and i am saving all of those in inputs into a variable for later use now if i did not have