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at the conclusion of the retopologizing stage the details of our mesh tend to get a little soft and a really great example of this is here inside the characters face i have a lot of really wonderful sculptural details that were in the high resolutions concept sculpt that just kind of lost its intensity when i re-topologized it in every sense weve gone from a very high resolution sculpture to a relatively low resolution retopologized base mesh and thats okay thats fine thats part of the process and i intentionally make things a little bit stronger in that concept sculpt knowing that theyre going to get smoothed out a bit when i docHub apologize but if theres a way that i can go in and kind of preserve some of that information id like to and the first thing that i need to do is to import in the blender file that included all that original concept sculpting stuff in here and instead of blender we have linking and appending we dont want to import a blender file if all this informa