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Design patterns help you communicate. If you read code that uses a factory, facade, singleton or whatever, then knowing those patterns helps you understand that code. If you use them in your code, youre communicating something to the developers that has to work with that code.
Software engineering is the branch of computer science that deals with the design, development, testing, and maintenance of software applications. Software engineers apply engineering principles and knowledge of programming languages to build software solutions for end users.
In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isnt a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.
There are 23 classic Design Patterns, although at least 26 Design Patterns have been discovered to date. Design Patterns can be divided into three types, organized by their intent: Creational Design Patterns, Structural Design Patterns, and Behavioral Design Patterns.
They are widely accepted and formalized solutions to common problems. A design pattern solves a specific programming challenge related to structure, usability or maintainability. When engineers are faced with the same challenges over and over again, effective solutions will be created.

People also ask

The Disadvantages of Design Patterns They prevent proper consideration of a problem. They may be irrelevant in certain circumstances. They may introduce inefficiency into the final product or solution. They require management.
Absolutely! You should learn not only software design patterns, but design techniques in general. Learning common solutions to common problems is a fantastic start. Especially once you start digging into the patterns and their tradeoffs.
Complexity: Can introduce unnecessary complexity if misapplied. Learning Curve: Requires understanding of various patterns and their appropriate use cases. Overhead: Some patterns may add layers of abstraction, affecting performance. Misuse: Patterns can be incorrectly implemented, leading to suboptimal design choices.

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