Wrestling dual meet score sheet 2025

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  1. Click ‘Get Form’ to open the wrestling dual meet score sheet in the editor.
  2. Begin by entering the date and time the meet ended in the designated fields at the top of the form.
  3. Fill in the site of the match and both teams' names (Team A and Team B) in their respective sections.
  4. For each period, record the scores for both teams. Use the provided fields to input points scored during the 1st, 2nd, and 3rd periods, as well as any overtime rounds.
  5. In the 'Weight Class' section, list each wrestler's weight class along with their actual weight. This helps maintain accurate records for each match.
  6. At the bottom of the form, ensure that both coaches sign off on their respective sections to validate the scoresheet.
  7. Finally, fax or drop off your completed scoresheet as instructed to ensure proper documentation of results.

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If no one scores, this is followed by a second pair of tiebreak periods (TB2). If the score is still tied at the end of TB2, whichever wrestler has accumulated the most riding time (time in top position) in overtime is the winner.
6:20 7:28 Then add the team score for the winning wrestler to the previous. Total. In this example the teamMoreThen add the team score for the winning wrestler to the previous. Total. In this example the team score leading into this bout was zero for the home team and six for the visitor. Team.
5:35 7:28 Wrestler. Now mark the team points earned by the visitor wrestler for the fall. Here is a breakdownMoreWrestler. Now mark the team points earned by the visitor wrestler for the fall. Here is a breakdown of team points scoring.
6 Points: Wrestler wins by pin or forfeit, injury default or disqualification of the opponent. 5 Points: Wrestler wins by technical fall. 4 Points: Wrestler wins by major decision (point spread of between 8 and 14 points). 3 Points: Wrestler wins by regular decision (7 points or less).
A decision is the most common outcome of a wrestling match. If through a combination of escapes, riding time, reversals, takedowns, stalling points, violations or near falls a wrester combines for a point total that is fewer than eight points more than his opponent, he earns a decision win.