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This video tutorial demonstrates how to enable blueprint to blueprint communication in Unreal Engine. It covers accessing variables, creating functions, and understanding the child to parent relationship. The example involves creating a function called deal damage to update the damage variable on the user interface. By getting the user interface and modifying the value inside it, changes in the player's health integer will be reflected in the health value on the screen. This process involves casting and updating variables for effective communication between blueprints.