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hi everyone this is John Dickinson back with another substance painter tip for you Iamp;#39;m still working on this boot model and currently Iamp;#39;m working on the inner lining here and this has got this interesting mesh pattern here and I come up against a situation where I wanted to have two different types of bump or height detail one on the on the inside and one on the outside so I thought Iamp;#39;d record a quick walkthrough of the steps I took to set this up letamp;#39;s take a look so letamp;#39;s just walk through the setup that Iamp;#39;ve created first of all Iamp;#39;ve added a fill layer and this one is using a material called woven black this is a substance material Iamp;#39;m pretty sure I got this from a substance source so this is going to be the lower or the inside material and above that Iamp;#39;ve added another fill layer turn that on youamp;#39;re not going to see anything because everythingamp;#39;s turned off at the moment now Iamp;#39;ve added a