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BIG IDEAS & ESSENTIAL QUESTIONS are part of the lesson RATIONALE that explains the reason for the lesson. Why is the lesson meaningful and useful to your students' lives? How would you justify the lesson to students, parents and administrators?
The backwards design model centers on the idea that the instructional design process should begin with identifying the desired results and then "work backwards" to develop instruction that moves the students to those results rather than to begin by deciding what tasks or activities students will do.
A Big Idea refers to core concepts, principles, theories, and processes that should serve as the focal point of curricula, instruction, and assessment. Big Ideas reflect expert understanding and anchor the discourse, inquiries, discoveries, and arguments in a field of study.
The document introduces the five \u201cbig ideas\u201d that make up Kentucky's social studies curriculum: Cultures and Societies, Economics, Geography, Government and Civics, and Historical Perspectives. Within each of these curriculum areas, ideas are offered for integrating arts and social studies.
It creates a consistency of learning for students, as their progress isn't interrupted. It helps the substitute lead a class they may not be familiar with. Plus, it gives the regular teacher confidence knowing that class time is being used effectively \u2013 and that he or she won't need to repeat the lesson later.
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Backward design is the process to design a lesson, unit, or course by first determining what the final outcomes are and then planning assessment strategies and finally determining methods of instruction and assignments. It allows instructors to plan lessons and courses with a focus on student learning.
Backward design is the process to design a lesson, unit, or course by first determining what the final outcomes are and then planning assessment strategies and finally determining methods of instruction and assignments. It allows instructors to plan lessons and courses with a focus on student learning.
Backward Design helps instructors determine what material is necessary for students to meet the stated learning objectives. This makes it easier to decide what content to include and what is not as important. It is more efficient as well.
The backwards design model centers on the idea that the instructional design process should begin with identifying the desired results and then "work backwards" to develop instruction that moves the students to those results rather than to begin by deciding what tasks or activities students will do.
Excerpted from Grant Wiggins' "Big Ideas, An Authentic Education e-Journal" An idea is \u201cbig\u201d if it helps us make sense of lots of confusing experiences and seemingly isolated facts. It's like the picture that connects the dots or a simple rule of thumb in a complex field.

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