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Within a game, the rules do not specify any amount of time allowed to make a play.
The end step, often referred to as the "end of turn" and previously known as the "end of turn step", is the first step of the ending phase. It is usually the last opportunity for a player to perform any action before the next player's turn starts. Part of the turn.
A turn consists of five phases, in this order: beginning, precombat main, combat, postcombat main, and ending. Each of these phases takes place every turn, even if nothing happens during the phase. The beginning, combat, and ending phases are further broken down into steps, which proceed in order.
This assures that you have a great chance of drawing your most powerful cards and combos. You can only play one land card per turn (unless otherwise specified).
Yes. Creatures heal at the end of every turn (regardless of whose turn it is).
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Lands. Land cards tap to produce mana that is used to cast spells and activate abilities. They cost no mana to play; however, a player may play no more than one land per turn, and only during the main phases of their own turn.
This assures that you have a great chance of drawing your most powerful cards and combos. You can only play one land card per turn (unless otherwise specified).
A game ends immediately when a player wins, when the game is a draw, or when the game is restarted. 104.2. There are several ways to win the game.
The end step, often referred to as the "end of turn" and previously known as the "end of turn step", is the first step of the ending phase. It is usually the last opportunity for a player to perform any action before the next player's turn starts. Part of the turn.
You can do anything at instant speed during your upkeep, and that's it. You can't cast any creatures without flash or any sorceries since you're limited to instant-speed spells and abilities.

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