COMPUTER CHESS: EXPLORING SPEED AND INTELLIGENCE By 2025

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In chess, artificial intelligence and chess engines specifically play a docHub role in helping chess players analyze and improve their moves. AI is fundamental in chess engines because it allows the computer to evaluate positions and make informed decisions based on its analysis.
Chess requires more cognitive skills and sophisticated problem-solving abilities [10,11,12], thus providing a good opportunity to study the mechanisms underlying cognitive expertise.
Computers have helped uncover previously undiscovered nuances in opening play, leading to a deeper understanding of chess openings. Computerized endgame databases contain exhaustive information about endgame positions, including optimal moves and outcomes.
In 1957 an IBM engineer named Alex Bernstein created the worlds first fully automated chess engine. The engine was built for the IBM 704 mainframe, and took around eight minutes per move. The computer was capable of playing an entire game.
Computer chess programs consider chess moves as a game tree. In theory, they examine all moves, then all counter-moves to those moves, then all moves countering them, and so on, where each individual move by one player is called a ply.
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Artificial intelligence (AI) is a set of technologies that enable computers to perform a variety of advanced functions, including the ability to see, understand and translate spoken and written language, analyze data, make recommendations, and more.
The use of artificial intelligence in chess began in 1951 when Alan Turing, creator of the Turing Test, developed the first algorithm capable of playing chess. A few years later, in 1957, the first fully automated chess engine was created by Alex Berstein.

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