Learning of Position Evaluation in the Game of Othello - ict usc 2025

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Evaluating a function means finding the value of f(x) = or y = that corresponds to a given value of x. To do this, simply replace all the x variables with whatever x has been assigned. For example, if we are asked to evaluate f(4), then x has been assigned the value of 4.
Because Othello provides a less complex environment than chess and Go, efforts to model human skill in strategy games may be profitably pursued with Othello.
An evaluation function returns an estimate of the expected utility of the game from a give position, just as heuristic functions return an estimate of the distance to the goal.
For Tic-Tac-Toe, the function could be as simple as returning +1 if the computer wins, -1 if the player wins, or 0 otherwise. However, simple evaluation function may require deeper search. A better evaluation function for Tic-Tac-Toe is: +100 for EACH 3-in-a-line for computer.
1:02 4:29 Over every one of your opponents discs thats in a continuous. Straight line horizontallyMoreOver every one of your opponents discs thats in a continuous. Straight line horizontally vertically or diagonally. Between the disc you played. And every other disc of your.
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Beginning Othello games Keeping the idea of mobility as standard strategy in mind, we can give the following rules of thumb for openings in Othello: Try to have fewer discs than your opponent. Try to occupy the center of the position (the 4 center-squares in the first few moves).
Greedy search Let h(n) = an estimate of the cost of the cheapest path from n to a goal state. This is the (heuristic) evaluation function. (Note that h(n) is 0 when n is a goal state.) Greedy search selects the next node to expand based upon the function h.
The process of taking a function and computing its result when given a record is called evaluating the function. The record provides the context for the evaluation; any referenced fields in the function take on the value of the field in the record.

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