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Factory Design Pattern One of the most popular design patterns used by software developers is a factory method. It is a creational pattern that helps create an object without the user getting exposed to creational logic. The only problem with a factory method is it relies on the concrete component.
There are 23 classic Design Patterns, although at least 26 Design Patterns have been discovered to date. Design Patterns can be divided into three types, organized by their intent: Creational Design Patterns, Structural Design Patterns, and Behavioral Design Patterns.
Design patterns are typical solutions to common problems in software design. Each pattern is like a blueprint that you can customize to solve a particular design problem in your code.
C# supports multiple patterns, including declaration, type, constant, relational, property, list, var, and discard. Patterns can be combined using Boolean logic keywords and , or , and not .
Design Patterns Singleton. Adapter. Bridge. Composite. Decorator. Facade. Flyweight. Lets you fit more objects into the available amount of RAM by sharing common parts of state between multiple objects instead of keeping all of the data in each object. Proxy. Lets you provide a substitute or placeholder for another object.
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Some popular design pattern categories include creational patterns (e.g., Singleton, Factory Method), structural patterns (e.g., Adapter, Decorator), and behavioral patterns (e.g., Observer, Strategy).
1 Understand the problem. Before you jump into applying any design pattern, you need to understand the problem you are trying to solve. 2 Know the patterns. 3 Compare the alternatives. 4 Apply the principle of simplicity. 5 Refactor and review. 6 Learn from experience. 7 Heres what else to consider.
1.) Observer Pattern - This is used heavily in the built in Event System of C#. 2.) Strategy Pattern - List, Array, Dictionary, Char all have a sort method and that sort method chooses the best algorithm for sorting based on the data.

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