Stunt progression chart 2025

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Each play will last 30 seconds, or ten 8-counts, long. A game of STUNT typically lasts about 45-60 minutes. Scoring Officials will determine the number and degree of errors made by each team during play.
Each stunt group can compete with a maximum of five squad members (all female), unless entered in the Junior Senior Coed Division. Participants must all be from the same team.
Stunt Group Guidelines TIME: Routine maximum time limit is (1.15) one minute fifteen second. Timing begins on the first beat of music or choreographed movement after your team is announced on the floor. 3 seconds over the maximum time limit will incur a time penalty.
Our countdown includes Arabian Layout, Kick Double Full Twist, Toss Cupie, and more! #1: Two and a Half High Pyramid (2:2:1 Pyramid) #2: Arabian Layout. #3: Rewind. #4: Switch Kick Double Twist Basket. #5: Kick Double Full Twist. #6: Double Down. #7: One-Arm Extension Liberty. #8: Toss Cupie.
Level 3. Starting on level 3, we see teams performing tucks in tumbling and basket skills! One-legged stunts are allowed on extended level and do not need a brace. Teams are also allowed to do up to a twist to extended one-legged stunts and 1 twist to prep level one-legged stunts.
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Quarter 1: Partner Stunts Each routine is 30 seconds in length. Routines work in progression of difficulty. The number of stunt groups required varies based on routine difficulty. Easier routines have more stunt groups; more difficult routines use two or even one stunt group.
Level 1: cartwheels, round-offs, forward and backward rolls, front and backwalkovers, knee or waist level single leg stunt, two-footed prep, straight cradles Level 2: backhandspring, front handspring, Level 1 tumbling connected to a handspring, prep level single leg stunts, extended two-footed stunts, half-twisting
3-week session, 2 days off. 150 hours of instruction.

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