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whatamp;#39;s up everybody welcome back to polygon Academy my name is Tim and today weamp;#39;re gonna be taking a quick look at how I use the single trim sheet and material to create this entire environment kit inside of unreal and then using that exact same trim sheet just by making a quick material variation inside of substance painter I was able to quickly and efficiently produce these metallic vases this entire set of art from start to finish including sculpting the trim texture in ZBrush was done in under 8 hours so basically your typical work day so this is a really quick and efficient way of building environment assets and along with say tiling textures vertex blending I would say trim sheets are probably in the top 3 of an environment artists or prop artists tool kit that they would probably use to create most of their work on a daily basis one thing I consistently see lacking from a lot of students or junior artists portfolios is them demonstrating they know how to use trim