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hello everyone and welcome to the game engine programming Series where we write a game engine from scratch in the last video we worked on improving the texture editor and we added buttons for channel selection this can be used to view only one channel or a combination of channels from the texture although the buttons are working we still need to generate a new image from the selected channels in this video we are going to write a pixel Shader and use it in a Shader effect for UPF this Shader effect will render the image using only the selected channels previous previously we made these buttons which we intend to use for selecting one or more color channels in the image at this point nothing happens when we change the selection therefore we need to write some kind of image processing code that will display an image depending on which channels are selected by the user one way of doing this is to read the pixels of the bitmap and create another bitmap image that only consists of the selec