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hello welcome back it is another video uh and today iamp;#39;m going to be showing you how iamp;#39;m dealing with roads and pathways and stuff in prismatica so letamp;#39;s jump straight in uh you can see iamp;#39;ve been working on all my props and you know getting everything all done so and whatever um but on top of that iamp;#39;ve been messing around with my rode spline system or systems before we take a little look under the hood at whatamp;#39;s actually going on here um you will need to know a few little things so youamp;#39;ll need to know how to set up a runtime virtual texture youamp;#39;ll also need to know about height lerp which i have a video for here as a little extra bit of fun we do some grass occlusion using my runtime virtual texture grass occlusion method which is linked here and i guess youamp;#39;ll probably need to know how splines work but i will like show it all on the on the screen and you know if you if you want to copy it then you can copy