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okay gang weamp;#39;re looking at the last piece here of the material manager package and uh itamp;#39;s a little bit Overkill to be a video but uh some people like videos so here we go uh the last thing weamp;#39;re going to look at is um using a sealed property uh so weamp;#39;re going to look at a little code weamp;#39;re going to look at um how it looks uh in unity so one of the things thatamp;#39;s always sort of fragile is hey I want to Tween some color or whatever I want to have a mapping to a color property on a material I want to make changes to it um could be fragile to do that if you donamp;#39;t want to use a full material collection you can use a sealed property all right so we have sealed versions of all of the managed properties that youamp;#39;re used to seeing in material collections that you can write right into your mono Behavior or whatever and modify so weamp;#39;ll set up a little example here uh so weamp;#39;ll just oh Unity is going to recompile becaus