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At its simplest texturing works as follows, you take some location on a surface. Given that location use some function to change the surface attributes at that location. For example you could change the color, shininess, transparency, normal, or even the surface height or shape. Thatamp;#39;s all there is to it. What the lessons ahead will cover is what sorts of functions used, and some of the popular ways to modify the surface. Letamp;#39;s take a concrete example. Well maybe not concrete, letamp;#39;s make it wood. In fact, letamp;#39;s make it the most popular object in video gaming, the crate. I looked it up. One site claims there are 740-odd video games with crates in them, and counting. You have some object, such as a box. Youamp;#39;d like to make it look like a crate. The most common way to apply a texture to a surface is to use an image and glue it on, sort of like wallpaper. What youamp;#39;d like to get out is this, the crate texture applied to the box. In 3JS this is