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hello and welcome to this CJ digital video on how to do try planar texture mapping using shader effects in Autodesk Maya this way of placing textures doesnamp;#39;t utilize the regular UV coordinates instead you use the XYZ direction of the 3d space to place the textures if youamp;#39;re not familiar with working with shader effects for maya check out the link in the description below for a video where i show you how to get started so letamp;#39;s get started building this shader in this lesson weamp;#39;ll look at a texturing method called tri planar projection and this is what you get when youamp;#39;re doing tri planar projection what that means is weamp;#39;re not using any UV sets of the model here weamp;#39;re actually projecting the texture from this direction from this direction and also from above this direction so depending on which angle the face the polygons face is aiming or facing towards it gets that certain projection and the neat thing about this is you can use