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texture baking is the process of creating texture maps to the objects in the scene those maps contain material information light and shadow alpha or transparency information basically all the information that is calculated in the rendering process is stored in those maps this is a model of a phone and before we proceed with the texture baking we need to make sure that the render result is within the scope of quality that we seek from the render menu select real-time rendering or press f4 on your keyboard since we are satisfied with the render we can move to texture baking click on the workbenches icon and select texture baking to gain access to the texture baking tools the first menu in the texture baking workbench offers you the ability to use the smart baking system which is a tool that uses advanced calculations and algorithms that negate the effect of having a flipped objects normal while conventional texture baking software requires all the face normals to be displayed properly fo