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for years now apps like substance painter 3D code and Mario have rubbed in our faces how easily you can create amazing 3D textures to achieve these textures they use shading tricks with cool sounding names such as curvature Maps Edge masking and even ambient occlusion what if I told you that you can get all of this inside of blender letamp;#39;s dive into these techniques so you can take your shading skills to the next level weamp;#39;re going to start this off by creating a new material for this great object here Tyson I donamp;#39;t have this model and I canamp;#39;t follow along now donamp;#39;t worry you can download it for free from my patreon just use the link in the description down below okay so like I said letamp;#39;s create a new material and give it a appropriate name weamp;#39;re going to start by creating the base color for this object I want this to have two colors so Iamp;#39;m going to use a mix RGB note and set the top color here to a yellow orangish tint for