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Hi and welcome! In all my Text Mesh Pro tutorials, I mention how awesome styles are. We had a look how to create them, how to expand on them, how to attach Sprites to them and how to create a tool to generate tags for us. Welcome to the next step, where we will build a small system to automatically tag our texts for us - for example inside a dialogue or tooltip system. No more style equals somethingsomething and tag bloated text boxes that make understanding the actual text to be displayed hard. It will work like this: You have a text box you want to fill with text. In my case, I created a small script that picks a line from a list of strings for that and replace the text when I click with my mouse. As you can see, there is not a style tag in sight. Watch what happens when I run the game, though. As you can see, certain words get automatically tagged with certain style tags at runtime. You can see them in the TMP component now, too. In this tutorial, you will learn how to build this sy