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hello everyone welcome to this new training on blender 2.8 and substance painter for those who donamp;#39;t know me Iamp;#39;m Julian Deville and I am a blender trainer approved by the blender foundation and I trained on this software in CTU for seven years now you can go on my a station you gog chopper or my youtube you geographic channel on my yugi graphics facebook page to know more about me in this training we will discover the process of creating science-fiction assets we will take as an example the creation of a rifle for videogame this training will allow you to discover complete workflow and discover features of both softwareamp;#39;s this training is dividing into five chapters that will follow the process of creating the basic forms to texturing and importing into a game in China in the first chapter we will watch in depth the specific modeling tools that we will use in blender once that notions have been acquired we will be able to proceed to the modeling of the rifle in