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lighting and blender can be super overwhelming at times so iamp;#39;m going to show you this super simple technique thatamp;#39;ll make your renders stand out from the crowd all you need for this technique to work is to be in the cycles rendering engine so iamp;#39;ve got the default area light here now to get the effect to work we need to tinker with the light settings so come through to the light properties tab and letamp;#39;s bring the spread down all the way to 1 degrees this is going to essentially hone the light source in like a spotlight once thatamp;#39;s done you can see we have a pretty dramatic change in lighting but now we want to add some texture to this in the shader editor with your light selected click this checkbox use nodes this now allows us to do some pretty insane things but for today weamp;#39;re just going to focus on making gobos wait whatamp;#39;s a gobo well itamp;#39;s essentially a shade or arbitrary covering that you put in front of your light sour