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hey there this is reimu this is part 12 of my introduction to rust series learning one step at a time today weamp;#39;re going to be talking about boxing and trait objects but before i get into that i need to explain a little bit more about the different kinds of memory that we deal with in rust and in other programming languages based off the traditional memory model of computers so going back to one of our previous parts part three so if you look back here at part three where we first introduced values the memory which is going to store these values is on whatamp;#39;s called the stack it has to do with temporary values that exist only as long as functions are called so there are three other kinds of storage for variables that weamp;#39;re going to introduce in this video letamp;#39;s go to a project that i prepared to demonstrate this now if values that are introduced with the let keyword are on the stack and theyamp;#39;re temporary only exist as long as the function is called